It's been a while since my last update! I have been making some small but important updates and learning new skills. Mostly I've been working on trims, decals and materials. My modules are nearly finished, but making BluePrints in Unreal is more time-consuming than I anticipated.
I'm currently working on making a cobblestone material for the street and finalising the modules.
The tram is the closest to finished, only needing me to replace the material on the interior and create a grunge mask for the windows. Some tweaks in the materials and decals will probably happen later as well.
Edge damage and rust decal, sculpted in Zbrush!
Updated sculpt + texture for the pavement tiles.