Green Urban, Pt.2

Work In Progress / 18 July 2024

It's been a while since my last update! I have been making some small but important updates and learning new skills. Mostly I've been working on trims, decals and materials. My modules are nearly finished, but making BluePrints in Unreal is more time-consuming than I anticipated.   

I'm currently working on making a cobblestone material for the street and finalising the modules.


The tram is the closest to finished, only needing me to replace the material on the interior and create a grunge mask for the windows. Some tweaks in the materials and decals will probably happen later as well.


Edge damage and rust decal, sculpted in Zbrush!


Updated sculpt + texture for the pavement tiles.








Green Urban, Pt.1

Work In Progress / 26 June 2024

I spent the last two days modelling a tram for an environment I'm working on. It was a while since I tried modelling a vehicle but it was a lot of fun!

First pass on a tiling brick material, sculpted in Zbrush. I will probably be updating it to a realistic Bond:


Trim Sheet for the carved details on some modules:


I've created several modules but I've just complied the rough draft of the most used ones:

Here is the scene in Unreal! I want to make a "green apocalypse" type environment so the goal is a lot of plants (thank you Quixel Bridge<3). I haven't decided if the tram should be functional or not, it would look cool....

I will get a lot of practice with tiling materials, decals and a modular workflow from this project and I'm excited to see where it leads. I still have a lot to do :) <3


Old School, Pt.1

Work In Progress / 24 April 2024
Current Progress:


Wooden Facade, for Vertex Painting, made in Substance 3D Painter:

Original Concept:


1960s Office, Pt. 5

Work In Progress / 16 April 2024

Finally, It is (almost) done!

Before the big reveal, I wanted to share these overview shots for the final blog post. The colours and lighting will be posted soon after some additional touches. It's been a rewarding process I've learned a lot from! 


Where it began :P


Tack å hej!


1960s Office, Pt. 4

Work In Progress / 12 March 2024

The Groma Kolebri… my beloved and my doom. The last couple nights I have fought this machine and finally the bake is (almost) done. I can’t call it a low-poly with a clean conscious so let’s settle for mid-poly for now. Here, she is:

So now that I’ve hopefully put the storm behind me, there will be smooth sailing from here! ⛵️

1960s Office, Pt. 3

General / 20 February 2024

Once again I'm here with a short update on my office progress. It has been a slow process these past couple of weeks, not for any particular reasons mostly other obligations that have taken priority. 

This week have focused on getting the desk lamps/fan to a nearly finished stage, some texture tweaks will be needed but they are good for now. I have decided to wait with lamp cords and such until a later date when I have the final composition. Hopefully, I won't be too lazy to add them later on X(

My plan moving forward is to start on the phone and radio, I should do the tele in the same swoop but we'll see when I get there. I might choose to spice things up with the typewriter instead :p

(This lamp in particular needs some extra work!)


Here are some detailed lighting shots that I'm fond of:




1960s Office, Pt. 2

Work In Progress / 08 February 2024


It’s finally time for a new PP update! ;p
It’s nothing major but I’m quite happy with the progress, as I haven’t been able to work on the scene too much.
I’ve been working from the walls in, slowly replacing Megascan wall pieces with my own, but retaining some of their materials.

For the furniture, I’ve created a couple of basic materials to alleviate some of the texturing work as well as mimicking the process of creating actual game-ready assets that don’t take up too much texture space. I want to save that for my props! ;P

I’m quite happy with the work so far but there is still A LOT to do. 

WIP Screenshots:


Most used WIP Materials:

Some WIP assets:


I'm looking forward to getting started on the props! <33

1960s Office, Pt.1

Work In Progress / 22 January 2024


Over the past three weeks, I have been working on a new project. I haven't decided on a name yet but I've been affectionately referring to it as "Private Professor" (PP) (; 

My goal with this project is to create high-quality props in a compelling environment. Gain a better grasp on texturing and creating scenes with story-driven set dressing. But mostly to have fun!

As of yesterday evening, my progress has been finding stand-in materials/meshes for walls and flooring to get a visual of what type of colours will work in the scene. I want the office to look older in style without making it too fancy. It's supposed to be a bit shabby. The year I'm aiming for is 1969, (not at all inspired by the new Indiana Jones movie). The office is for a Sherlock-type individual, with a lot of inspiration taken from characters like Tintin and Indiana Jones. 

Workflow

To break down my workflow, I start by sketching my concept in Procreate. As someone who started as a 2D artist, it's a good way to practise my drawing skills after a long time away from the pen. It's something that I want to spend more time on but have a hard time squeezing it into my schedule. :D 

PureRef my beloved <3
The blockout is when the real fun begins!


 

To make the block-out stage easier I'm reusing already-made assets from my previous scenes. For example, the books, cigarettes and ashtray are from my Cabin scene. Hopefully, with a rework in the texture, I will be able to sneak a couple of old assets in without much of a fuss. But, I will most likely replace the books with some more suitable for an office environment in the later stages. 

That's it for now! <3